AI Insights · Timothy · April 2024
Top 5 Platformer Games on iOS in Spain - Q1 2024
Explore the performance of the top 5 platformer games on iOS in Spain during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top 5 platformer games on iOS in Spain saw varying performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on Sensor Tower data.
Stumble Guys from Scopely, Inc. experienced fluctuations in weekly revenue, starting at $14K in early January and dipping to $4.2K by mid-February. However, revenue rebounded to approximately $8.7K by the end of March. Weekly downloads started strong at 10.7K in the first week of January but saw a decline to around 4.6K by late January. Downloads then rose steadily, peaking at 10.9K in the last week of March. Active users also fluctuated, with a notable dip to around 97K in mid-February, but surged to nearly 137K by the end of the quarter.
Geometry Dash by RobTop Games AB had modest weekly revenue figures, starting at $671 in the first week of January and decreasing to around $305 by early March. Revenue saw a slight increase to $333 in the final week of March. Weekly downloads were stable, hovering around 80-100 throughout the quarter. Active users started at 7.8K in early January, experienced a slight drop to 6.7K by mid-March, and ended the quarter at approximately 6.7K.
Super Mario Run from Nintendo Co., Ltd. saw its weekly revenue decline from $598 in early January to around $273 by late February, before recovering to $436 by the end of March. Weekly downloads started at 3.3K in January, dipped to 1.4K by late January, and then increased to 3.1K by the end of the quarter. Active users began at 12.5K in early January, dropped to 9.2K by late January, and then climbed back to 11.9K by the end of March.
Subway Surfers from Sybo Games ApS had a consistent weekly revenue pattern, starting at $279 in early January, with fluctuations throughout the quarter and ending at $229 in the last week of March. Weekly downloads started at 13.5K, saw a dip to around 7.1K in early March, and then rose to 10.9K by the end of the quarter. Active users showed a strong presence, starting at 247K in early January and peaking at 327K by the last week of March.
Minion Rush: Running game from Gameloft saw its weekly revenue fluctuate, starting at $187 in early January, dipping to $88 by mid-January, and ending at $169 by late March. Weekly downloads began at 2.2K in early January, dropped to 710 by late January, and then increased to 2.7K by the end of the quarter. Active users started at 6.9K in early January, dropped to 4.1K by late January, and then rose to 6.9K by the end of March.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.